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SANNI / TRIPPI TOUR 2020
Making Trippi Tour visuals has been the most comprehensive project I've been involved. I made 15 animations as a music videos for each song. The work include operations like 3D modeling, sculpting, texturing, animations, simulations, photogrammetry and video editing.  

For the second round of the tour, there was 6 new songs with completely new visualizations and the rest of the songs required some retouching and editing. Since the resolution and aspect ratio of the screen set up had changed from the last year's multi-screen layout into a 'single square' -screen, it was a challenge to make the previous 16:9 videos look good with the new 1:1 aspect ratio. 

In this project I focused in advanced animation and simulation techniques like particle meshing, complex fluid and hair simulations, with X-Particle, RealFlow and Signal. Also one of the main ideas was to render high quality animations with modern 3D aesthetics. In the workflow I used Blender for the modeling and sculpting, Cinema4D for the animations, simulations and redering, Keyshot for the rendering, Substance Painter for the texturing and Marvelous Designer for the cloth simulations. 

The subjects of the songs were bound into futuristic posthuman themes of the animations. 





 

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